dojox.gfx.utils.toJson¶
Authors: | Eugene Lazutkin, Jared Jurkiewicz |
---|---|
since: | V1.0 |
Contents
The dojox.gfx.utils.toJson is a helper function designed to serialize a dojox.gfx.Surface object into a JSON representation for a variety of scenarios, such as sending it across the wire to save, using it to copy a surface, and so on. The function itself is simple to use.
Usage¶
If you wish to use this function, then your code must do a dojo.require(“dojox.gfx.utils”); to load it.
- The function signature is:
- dojox.gfx.utils.toJson(/*dojox.gfx.Surface/ surface);
So basic usage is:
var json = dojox.gfx.utils.toJson(mySurface);
Examples¶
Programmatic example¶
dojo.require("dojox.gfx");
dojo.require("dojox.gfx.utils");
dojo.require("dijit.form.Button");
// Set the init function to run when dojo loading and page parsing has completed.
dojo.ready(function(){
// Create our surface.
var node = dojo.byId("gfxObject");
var drawing = dojox.gfx.createSurface(node, 200, 200);
drawing.createRect({
width: 100,
height: 100,
x: 50,
y: 50
}).setFill("blue").setStroke("black");
dojo.connect(dijit.byId("button"), "onClick", function(){
var json = dojox.gfx.utils.toJson(drawing);
// Try to make it pretty-print
dojo.byId("json").innerHTML = dojo.toJson(dojo.fromJson(json), true);
});
});
<div id="gfxObject"></div>
<div data-dojo-type="dijit.form.Button" id="button">Click me to serialize the GFX object to JSON!</div>
<br>
<br>
<b>JSON Serialization</b>
<pre id="json">
</pre>