dojo.dnd.Moveable¶
Status: | Draft |
---|---|
Version: | 1.2 |
Introduction¶
Makes a DOM node moveable using the mouse.
Usage¶
Constructor¶
Constructor takes the node to make moveable and an optional object of options which can have the following fields:
handle | DOMNode or ID of a node that will be used as a handle for this Moveable |
delay | If > 0, the move won’t be initiated unless mouse drags more than delay pixels |
skip | If true, dragging on form elements won’t trigger the move. |
mover | Constructor for a custom dojo.dnd.Mover. Default mover directly moves the node but you might want to clone it instead of moving the original |
Events¶
- You can connect to the following events of a Moveable:
- onMoveStart : called when the node starts to be moved;
- onMoveStop : called when the node has been moved (the mouse button has been released) ;
- onFirstMove : called when the user first moves the node :
- onMove : called at every step of the move (every onmousemove event);
- onMoving : called at the begining of any move step (before the moveable position has been updated);
- onMoved : called at the end of any move step (after the moveable position has been updated).
Example¶
<script type="text/javascript">
dojo.require("dijit.form.Button"); // this we only require to make the demo look fancy
dojo.require("dojo.dnd.Moveable");
function makeMoveable(node){
var dnd = new dojo.dnd.Moveable(dojo.byId(node));
}
</script>
<div id="dndArea">
<div id="dndOne">Hi, I am moveable when you want to.</div>
</div>
<p><button dojoType="dijit.form.Button" onClick="makeMoveable('dndOne')">Make moveable</button>
<style type="text/css">
#dndOne {
width: 100px;
height: 100px;
padding: 10px;
border: 1px solid #000;
background: red;
}
#dndArea {
height: 200px;
padding: 10px;
border: 1px solid #000;
}
</style>
Custom Mover Example¶
Here is an example of a custom mover allowing to move an object with 5 pixels steps when Control key is pressed while dragging:
dojo.declare("dojo.dnd.StepMover", dojo.dnd.Mover, {
onMouseMove: function(e) {
dojo.dnd.autoScroll(e);
var m = this.marginBox;
if(e.ctrlKey) {
this.host.onMove(this, {l: parseInt((m.l + e.pageX) / 5) * 5, t: parseInt((m.t + e.pageY) / 5) * 5});
} else {
this.host.onMove(this, {l: m.l + e.pageX, t: m.t + e.pageY});
}
dojo.stopEvent(e);
}
});
Create your ''Moveable'' as:
new dojo.dnd.Moveable(node, {
mover: dojo.dnd.StepMover
});