dojo.declare

Available:since V0.9

Javascript doesn’t have a Class system like Java, though Dojo provides functionality to simulate this: dojo.declare. For some background on JavaScript and prototype-based object orientation see works of Douglas Crockford:

If you prefer books, chapter 9 of David Flanagan’s JavaScript: The Definitive Guide, 5th edition is a good read.

This section has some pretty abstract stuff, and you may wish to skip it on the first read. Certainly you can do a lot with Dojo without using dojo.declare or the other object orientation functions. But a good knowledge of it will help you program faster and smarter.

Basic Usage

dojo.declare accepts up to three arguments:

Parameter Type Description
className String|null

The optional name of the Class to declare.

The className will be used as a global name for a created constructor.

If you don’t specify it, the class is assumed to be anonymous (new since V1.4).

If you specify it, the name will be stored in the property “declaredClass” in the created prototype.

superclass null|Object|Object[]

This parameter is either

  • null (no base class),
  • an object (a base class) or
  • an array of objects (multiple inheritance).
props Object

An object whose properties are copied (mixed in) to the created prototype after all other inheritance has been solved.

You can add an instance-initialization function by making it a property named “constructor”.

Example:

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dojo.declare("my.Thinger", null, {
  constructor: function(/* Object */args){
    dojo.safeMixin(this, args);
  }
});

Here, we've declared a simple class named my.Thinger, not based on anything, and finally providing a single property named constructor. The constructor function is run once for each mixed Class. In this example, we've simply mixed the passed arguments into this, or our scoped reference to an instance of my.Thinger. You could then create a Thinger like so:

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var thing = new my.Thinger({ count:100 });
console.log(thing.count);

The dojo.mixin call (in the constructor) then mixes the variable count into the properties of the instance, making it available as a member of the instance. We can supply defaults to use from within dojo.declare itself.

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dojo.declare("my.Thinger", null, {
  count: 100,
  constructor: function(args){
    dojo.safeMixin(this, args);
  }
});
var thing1 = new my.Thinger();
var thing2 = new my.Thinger({ count:200 });
console.log(thing1.count, thing2.count);

Now we have a 'base class', called my.Thinger.

If we don't want a globally accessible class we can easily make it local (since 1.4):

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var localThinger = dojo.declare(null, {
  count: 100,
  constructor: function(args){
    dojo.mixin(this, args);
  }
});
var thing1 = new localThinger();
var thing2 = new localThinger({ count:200 });
console.log(thing1.count, thing2.count);

To show how the inheritance chain works, we will create a new class derived from my.Thinger:

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dojo.declare("my.OtherThinger", [my.Thinger], {
  divisor: 5,
  constructor: function(args){
    console.log('OtherThinger constructor called');
    this.total = this.count / this.divisor;
  }
});
var thing = new my.OtherThinger({ count:50 });
console.log(thing.total); // 10

First, the constructor of my.Thinger is called, mixing in the args parameter. Then, we're using the reserved word this to access instance properties, creating a new instance property total based on some simple code.

Above we passed an object hash exclusively as the parameter to our Class instantiation. The constructor is passed whichever arguments are passed during instantiation.

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dojo.declare("Person", null, {
  constructor: function(name, age, currentResidence){
    this.name=name;
    this.age=age;
    this.currentResidence = currentResidence;
  }
});
var folk = new Person("phiggins", 42, "Tennessee");

Each of the ordered parameters are passed (as seen by the constructor's function signature) and then manually added to this by direct variable assignment.

Let's add some content to a new class by giving it a name and showing what the constructor can do. Following is a Person class with a constructor and a moveToNewState() function:

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dojo.declare("Person", null, {
  constructor: function(name, age, currentResidence){
    this.name = name;
    this.age = age;
    this.currentResidence = currentResidence;
  },
  moveToNewState: function(newState){
    this.currentResidence = newState;
  }
});
var folk = new Person("phiggins", 28, "Tennessee");
console.log(folk.currentResidence);
folk.moveToNewState("Oregon");
console.log(folk.currentResidence);

Note the use of anonymous functions here. You are passing to dojo.declare an associative array of anonymous functions. "That's not an anonymous function," you might say, "their names are constructor and moveToNewState!" Strictly speaking, no they aren't. They are anonymous functions with the keys constructor and moveToNewState.

In pure JavaScript, this is handled by a prototype function named after the class - for example, Person.prototype. Dojo wires in your constructor as a part of the prototype, but then adds extra goodies like calling the superclass constructor and initializing extra properties.

Arrays and Objects as member variables

If your class contains arrays or other objects, they should be declared in the constructor so that each instance gets its own copy. Simple types (literal strings and numbers) are fine to declare in the class directly.

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dojo.declare("my.classes.bar", my.classes.foo, {
  someData: [1, 2, 3, 4], // doesn't do what I want: ends up being static
  numItem : 5, // one per bar
  strItem : "string", // one per bar

  constructor: function() {
    this.someData = [ ]; // better, each bar has its own array
    this.expensiveResource = new expensiveResource(); // one per bar
  }
});

On the other hand, if you want an object or array to be static (shared between all instances of my.classes.bar), then you should do something like this:

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dojo.declare("my.classes.bar", my.classes.foo, {
  constructor: function() {
    dojo.debug("this is bar object # " + this.statics.counter++);
  },

  statics: { counter: 0, somethingElse: "hello" }
});

Statics is not a special dojo construct - you can use any name you want, like constants. In this example, you'd refer to the variable as myInstance.statics.counter both inside and outside the class definition.

Why is this true for arrays and objects, but not primitives? It's because, like most OOP languages, JavaScript uses object references. For example, given:

x = { fruit: "apple" };
y = x;

Now x and y both refer to the same object. Modifying x.fruit will also affect y.fruit.

On the other hand, numbers, booleans, and strings are used as values. Any assignment updates a variable, rather than shared object.

Inheritance

A person can only do so much, so let's create an Employee class that extends the Person class. The second argument in the dojo.declare function is for extending classes.

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dojo.declare("Employee", Person, {
  constructor: function(name, age, currentResidence, position){
    // Remember, Person constructor is called automatically
    // before this constructor.
    this.password = "";
    this.position = position;
  },

  login: function(){
    if(this.password){
      alert('you have successfully logged in');
    }else{
      alert('please ask the administrator for your password');
    }
  }
});

Dojo handles all of the requirements for setting up the inheritance chain, including calling the superclass constructor automatically. Methods or variables can be overridden by setting the name to the same as it is in the parent class. The Employee class can override the Person class moveToNewState(), perhaps by letting the company pay for moving expenses.

You initialize the subclass the same as the Person class with the new keyword.

var kathryn = new Employee('Kathryn', 26, 'Minnesota', 'Designer');
var matt    = new Person('Matt', 33, 'California');

The Employee class passes the arguments down to the Person class (which uses only the first three), and sets the position. Kathryn has access to the login() function found in the Employee class, and also the moveToNewState() function by calling kathryn.moveToNewState("Texas"). Matt on the other hand, does not have access to the Employee login() function.

Adding more arguments at the end of the argument list is a common idiom in Dojo. All arguments are passed to all constructors, but ancestor constructors take only first N arguments they know of ignoring the rest.

Another popular idiom is to pass an object as one of the arguments using it is a property bag. Each class takes from the bag properties they can understand. Below is rewriting of our example to demonstrate this technique:

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var Person2 = dojo.declare(null, {
  constructor: function(args){
    this.name = args.name;
    this.age = args.age;
    this.currentResidence = args.currentResidence;
  }
  // more methods
});

var Employee2 = dojo.declare(Person2, {
  constructor: function(args){
    // Remember, Person constructor is called automatically
    // before this constructor.
    this.password = "";
    this.position = args.position;
  }
  // more methods
});

Programmers familiar with Python will see Python's kwargs in this technique.

Calling Superclass Methods

Often when you're overriding a method, you want to add something to the superclasses method, not totally replace it. Dojo has helper functions to make this easy.

But you don't have to worry in the constructor. As we said above, superclass constructors are always called automatically, and always before the subclass constructor. This convention reduces boilerplate in 90% of cases. If it doesn't fit your needs see Manual constructor chaining below.

For all other methods, you can use this.inherited() to call the superclass method of the same name. Take for example:

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someMethod: function() {
  // call base class someMethod
  this.inherited(arguments);
  // now do something else
}

Inherited will climb up the scope chain, from superclass to superclass, until it finds "someMethod", then it will invoke that method.

The argument is always literally arguments, a special Javascript array-like pseudo-variable which holds all the arguments (like argv in C).

You can send custom parameters to the ancestor function. Just place the extra arguments in array literal notation with brackets:

this.inherited(arguments, [ customArg1, customArg2 ]);

See inherited() for more details.

Multiple inheritance

Just as Dojo adds class-based inheritance to JavaScript, so it adds support for multiple inheritance. In order to do it dojo.declare uses C3 superclass linearization. This algorithm is what Python and some other languages use for its implementation of multiple inheritance. You can learn more details in The Python 2.3 Method Resolution Order. Essentially the algorithm builds a single inheritance chain respecting all dependencies and removing duplicated base classes.

In static languages like Java, you must use typecasts to make an object "act like" its mixed-in class (in Java, this is through interfaces). Not in Dojo. You can use the mixed-in properties directly.

Suppose, for example, you have a class called VanillaSoftServe, and classes MandMs and CookieDough. Here's how to make a Blizzard:

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dojo.declare("VanillaSoftServe", null, {
  constructor: function() { console.debug ("mixing in Vanilla"); }
});

dojo.declare("MandMs", null, {
  constructor: function() { console.debug("mixing in MandM's"); },
  kind: "plain"
});

dojo.declare("CookieDough", null, {
  chunkSize: "medium"
});

dojo.declare("Blizzard", [VanillaSoftServe, MandMs, CookieDough], {
      constructor: function() {
           console.debug("A blizzard with " +
               this.kind + " M and Ms and " +
               this.chunkSize +" chunks of cookie dough."
           );
      }
});
// make a Blizzard:
new Blizzard();

This will first print "mixing in Vanilla" on the debug console because VanillaSoftServe is the superclass of Blizzard. In fact, VanillaSoftServe is the only superclass of Blizzard - the first class in the array of dependencies is used as a true super class (there are some exception, see Inheritance for more info). Next the constructors of other classes (the mixins) are called, so "mixing in MandMs" will appear. Then "A blizzard with plain M and Ms and medium chunks of cookie dough." will appear.

Mixins are used a lot in defining Dijit classes, with most classes extending dijit._Widget and mixing in dijit._Templated.

Inheritance chains

Given:

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 var A = dojo.declare(null);
 var B = dojo.declare(null);
 var C = dojo.declare(null);
 var D = dojo.declare([A, B]);
 var E = dojo.declare([B, C]);
 var F = dojo.declare([A, C]);
 var G = dojo.declare([D, E]);
 var H = dojo.declare([D, F]);
 var I = dojo.declare([D, E, F]);

Let's explore inheritance chains. First three classes look trivial:

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A
B
C

Next three classes look like that:

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D -> B -> A
E -> C -> B
F -> C -> A

Notice that the inheritance chains are the same as the corresponding list of base classes, but reversed.

Another useful bit of information: only the first base (the last in an inheritance chain) is a true superclass. The rest are duplicated to produce the inheritance chain we need. For example, B is not based on A, so we base a copy of it on A. What does it mean for us practically? We cannot use instanceof operator for mxins, only for base classes:

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console.log(D instanceof A); // true
console.log(D instanceof B); // false

How to get around it? Use isInstanceOf().

Now on to more complex cases:

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G -> C -> D(-> B -> A)
H -> C -> D(-> B -> A)
I -> C -> D(-> B -> A)

As you can see the inheritance chain is the same for all three classes. Why? Because new mixins do not add new functionality. For example G brings E, which is unraveled as E -> C -> B, but we already have B in our hierarchy, so we can skip it to avoid double initialization, or calling the same methods twice. That is why B was removed. You can inspect other cases using the same logic to make sure that the inheritance chains are correct.

Note that -> B -> A are folded into our superclass D and are not instantiated directly.

Technical information

This information describes the major revision of dojo.declare made in 1.4.

Inheritance

Since 1.4 dojo.declare uses C3 superclass linearization to convert multiple inheritance to a linear list of superclasses. While it solves most thorny problems of inheritance, some configurations are impossible:

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var A = dojo.declare(null);
var B = dojo.declare(null);
var C = dojo.declare([A, B]);
var D = dojo.declare([B, A]);
var E = dojo.declare([C, D]);

As you can see D requires that B should go before A, and C requires that A go before B. It makes an inheritance chain for E impossible because these contradictory requirements cannot be satisfied. Obviously any other circular dependencies cannot be satisfied either. But any DAG inheritance will be linearized correctly including the famous Diamond problem.

In same rare cases it is possible to build a linear chain, which cannot reuse the base class:

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// the first batch
var A = dojo.declare(null);
var B = dojo.declare(A);
var C = dojo.declare(B);

// the second batch
var D = dojo.declare(null);
var E = dojo.declare([D, B]);

// the quirky case
var F = dojo.declare([C, E]);

Let's look at C and E inheritance chains:

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C -> B -> A
E -> B -> D

As you can see in one case B follows after A and in the other case it follows D. How does F look like?

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F -> C -> B -> D -> A

As you can see all dependency rules are satisfied, yet the chain's tail doesn't match C as we are accustomed to see. Obviously instanceof would be useless in this case, but isInstanceOf() will work just fine. So when in doubt use isInstanceOf().

Chaining

New in 1.4.

By default only constructors are chained automatically. In some cases user may want to chain other methods too, e.g., life-cycle methods, which govern how instances are created, modified, and destroy, or methods called for various events. Good example is destroy() method, which destroys external objects and references and can be used by all super classes of an object.

While this.inherited() takes care of all scenarios, chaining has following benefits:

  • It is much faster than using this.inherited(). On some browsers the difference can be more than an order of magnitude for simple methods.
  • It is automatic. User cannot forget to call a superclass method.
  • Less code to write, less code to worry about.

Chained methods should not return values: all returned values are going to be ignored. They all be called with the same arguments. A good practice is to avoid modifications to the arguments. It will ensure that your classes play nice with others when used as superclasses.

There are two ways to chain methods: after and before (AOP terminology is used). after means that a method is called after its superclass' method. before means that a method is called before calling its superclass method. All chains are described in a special property named -chains-:

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var A = dojo.declare(null, {
  "-chains-": {
    init:    "after",
    destroy: "before"
  },
  init: function(token){
    this.initialized = true;
    this.token = token;
    this.node = dojo.create("div", null, dojo.body());
    console.log("A.init");
  },
  destroy: function(){
    dojo.destroy(this.node);
    this.node = null;
    console.log("A.destroy");
  }
});
var B = dojo.declare(A, {
  init: function(token){
    console.log("B.init");
    // more code
  },
  destroy: function(){
    console.log("B.destroy");
    // more code
  }
});

var x = new B();
x.init(42);
x.destroy();

// prints:
// A.init
// B.init
// B.destroy
// A.destroy

Chain declarations are inherited. Chaining for individual methods can be overridden in child classes, but not advised.

There is a special case: chain declaration for constructor. This method supports two chaining directives: after, and manual. See more details in Constructors.

Constructors

Constructor invocations are governed by Chaining.

Default constructor chaining

By default all constructors are chained using after algorithm (using AOP terminology). It means that after the linearization for any given class its constructor is going to be called after its superclass constructors:

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var A = dojo.declare(null,
  constructor: function(){ console.log("A"); }
};
var B = dojo.declare(A,
  constructor: function(){ console.log("B"); }
};
var C = dojo.declare(B,
  constructor: function(){ console.log("C"); }
};
new C();
// prints:
// A
// B
// C

The exact algorithm of an instance initialization for chained constructors:

Notes:

  • A good practice for constructors is to avoid modifications of its arguments. It ensures that other classes can access original values, and allows to play nice when the class is used as a building block for other classes.
  • If you do need to modify arguments of superclass constructors consider Manual constructor chaining as a better alternative to preamble().
  • If a class doesn't use preamble() it switches the initialization to the fast path making an instantiation substantially faster.
  • For historical reasons preamble() is called for classes without a constructor and even for the last class in the superclass list, which doesn't have a superclass.

Manual constructor chaining

New in 1.4.

In some cases users may want to redefine how initialization works. In this case the chaining should be turned off so this.inherited() can be used instead.

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var A = dojo.declare(null,
  constructor: function(){
    console.log("A");
  }
};
var B = dojo.declare(A,
  "-chains-": {
    constructor: "manual"
  },
  constructor: function(){
    console.log("B");
  }
};
var C = dojo.declare(B,
  constructor: function(){
    console.log("C - 1");
    this.inherited(arguments);
    console.log("C - 2");
  }
};
var x = new C();
// prints:
// C - 1
// B
// C - 2

The example above doesn't call the constructor of A at all, and runs some code before and after calling the constructor of B.

The exact algorithm of an instance initialization for manual constructors:

Notes:

  • Prefer manual constructors to deprecated preamble().
  • As soon as you switch to manual constructors all constructors in your hierarchy should be called manually. Make sure that all constructors are wired for that.
  • Chaining works faster than simulating it with this.inherited(). Know when to use it.

Constructor methods

Every constructor created by dojo.declare defines some convenience methods.

extend

This constructor method adds new properties to the constructor's prototype the same way as dojo.extend works. The difference is that it annotates function properties the same way dojo.declare does. These changes will be propagated to all classes and object where this class constructor was a superclass.

The method has one argument: an object to mix in. It returns the constructor itself, which can be used for chained calls.

Example:

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var A = dojo.declare(null, {
  m1: function(){
    // ...
  }
});

A.extend({
  m1: function(){
    // this method will replace the original method
    // ...
  },
  m2: function(){
    // ...
  }
});

var x = new A();
a.m1();
a.m2();

Internally this method uses dojo.safeMixin.

Important note: Do not forget that dojo.declare uses mixins to build a constructor from several bases. Remember that only the first base is inherited, the rest is mixed in by copying properties. It means that if you extend a constructor's prototype that was already used as a mixin and its methods became top methods in the chain of inheritance, these top methods would not be replaced because they are already copied.

Example:

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var A = dojo.declare(null, {
  m1: function(){ console.log("A org"); },
  m2: function(){ console.log("A org"); }
});

var B = dojo.declare(null, {
  m2: function(){ this.inherited(arguments); console.log("B org"); },
  m3: function(){ this.inherited(arguments); console.log("B org"); }
});

var C = dojo.declare(null, {
  m3: function(){ this.inherited(arguments); console.log("C org"); },
  m4: function(){ this.inherited(arguments); console.log("C org"); }
});

var ABC = dojo.declare([A, B, C], {});

// now A is the true base, B and C are mixed in

var abc = new ABC();

abc instanceof A; // true
abc instanceof B; // false
abc instanceof C; // false

// use isInstanceOf() to check if you include
// proper mixins

// let's list top methods:
// m1 comes from A (inherited)
// m2 comes from B (copied)
// m3 comes from C (copied)
// m4 comes from D (copied)

abc.m1(); // A org
abc.m2(); // A org, B org
abc.m3(); // B org, C org
abc.m4(); // C org

// let's extend() all prototypes

A.extend({
  m1: function(){ console.log("A new"); },
  m2: function(){ console.log("A new"); }
});

B.extend({
  m2: function(){ this.inherited(arguments); console.log("B new"); },
  m3: function(){ this.inherited(arguments); console.log("B new"); }
});

C.extend({
  m3: function(){ this.inherited(arguments); console.log("C new"); },
  m4: function(){ this.inherited(arguments); console.log("C new"); }
});

// observe that top copied methods are not changed

abc.m1(); // A new
abc.m2(); // A new, B org
abc.m3(); // B new, C org
abc.m4(); // C org

You can see that copied methods were not replaced in ABC and abc.

Class methods

Every prototype produced by dojo.declare contains some convenience methods.

inherited()

The method is used to call a superclass method. It accepts up to three arguments:

  • Optional name of the method to call. Generally it should be specified when calling this.inherited() from an un-annotated method, otherwise it will be deduced from the method itself.
  • arguments - literally arguments pseudo-variable, which is used for introspection.
  • Optional array of arguments, which will be used to call a superclass method. If it is not specified arguments are used. If this argument is a literal constant true, then the found super method is not executed but returned as a value (see getInherited()).

It returns whatever value was returned by a superclass method that was called. If it turned out that there is no superclass method to call, inherited() doesn't do anything and returns undefined.

Examples:

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var A = dojo.declare(null,
  m1: function(){
    // ...
  },
  m2: function(){
    // ...
  },
  m3: function(){
    // ...
  },
  m4: function(){
    // ...
  },
  m5: function(){
    // ...
  }
};

var B = dojo.declare(A, {
  m1: function(){
    // simple super call with the same arguments
    this.inherited(arguments);
    // super call with new arguments
    this.inherited(arguments, [1, 2, 3]);
  }
});

// extend B using extend()
B.extend({
  m2: function(){
    // this method is going to be properly annotated =>
    // we can use the same form of this.inherited() as
    // normal methods:
    // simple super call with the same arguments
    this.inherited(arguments);
    // super call with new arguments
    this.inherited(arguments, ["a"]);
  }
});

// extend B using dojo.extend()
dojo.extend(B, {
  m3: function(){
    // this method is not annotated =>
    // we should supply its name when calling
    // a superclass:
    // simple super call with the same arguments
    this.inherited("m3", arguments);
    // super call with new arguments
    this.inherited("m3", arguments, ["a"]);
  }
});

// let's create an instance
var x = new B();
x.m1();
x.m2();
x.m3();
x.m4(); // A.m4() is called
x.m5(); // A.m5() is called

// add a method on the fly using dojo.safeMixin()
dojo.safeMixin(x, {
  m4: function(){
    // this method is going to be properly annotated =>
    // we can use the same form of this.inherited() as
    // normal methods:
    // simple super call with the same arguments
    this.inherited(arguments);
    // super call with new arguments
    this.inherited(arguments, ["a"]);
  }
});

// add a method on the fly
x.m5 = function(){
  // this method is not annotated =>
  // we should supply its name when calling
  // a superclass:
  // simple super call with the same arguments
  this.inherited("m5", arguments);
  // super call with new arguments
  this.inherited("m5", arguments, ["a"]);
};

x.m4(); // our instance-specific method is called
x.m5(); // our instance-specific method is called

getInherited()

This is a companion method to inherited(). The difference is that it doesn't execute the found method, but returns it. It is up to the user to call it with proper arguments.

The method accepts up to two arguments:

  • Optional name of the method to call. If it is specified it must match the name of the caller. Generally it should be specified when calling this method from an un-annotated method (the same rule as for inherited()).
  • arguments - literally arguments pseudo-variable, which is used for introspection.

The result is a superclass method or undefined, if it was not found. You can use the result as you wish. The most useful case is to pass it to some other function, which cannot use inherited() directly for some reasons.

Examples:

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var A = dojo.declare(null,
  m1: function(){
    // ...
  },
  m2: function(){
    // ...
  }
});

var B = dojo.declare(A, {
  logAndCall: function(name, method, args){
    console.log("Calling " + name + "...");
    method.apply(this, args);
    console.log("...done");
  },
  m1: function(){
    var supermethod = this.getInherited(arguments);
    this.logAndCall("A.m1", supermethod, [1, 2]);
  }
});

var x = new B();
x.m2 = function(){
  // we need to use a name here because
  // this method was not properly annotated:
  var supermethod = this.getInherited("m2", arguments);
  this.logAndCall("A.m2", supermethod, [1, 2]);
};

Internally this method is a helper, which calls inherited() with true as the last argument.

isInstanceOf()

This method checks if an instance is derived from a given class. It is modeled on instanceof operator. It is most useful when you have classes built with the multiple inheritance somewhere in your hierarchy.

The method accepts one argument: class (constructor). It returns true/false.

Examples:

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var A = dojo.declare(null);
var B = dojo.declare(null);
var C = dojo.declare(null);

var D = dojo.declare([A, B]);

var x = new D();

console.log(x instanceof A);     // true
console.log(x.isInstanceOf(A));  // true

console.log(x instanceof B);     // false
console.log(x.isInstanceOf(B));  // true

console.log(x instanceof C);     // false
console.log(x.isInstanceOf(C));  // false

console.log(x instanceof D);     // true
console.log(x.isInstanceOf(D));  // true

Using "raw" classes with dojo.declare()

dojo.declare allows to use "raw" classes created by other means as a superclass. Such classes are considered to be monolithic (because their structure cannot be introspected) and they cannot use advanced features like inherited(). But their methods will be called by inherited() and all their methods can be chained (see Chaining) including constructors.

Examples:

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// plain vanilla constructor
var A = function(){
  this.a = 42;
};
A.prototype.m1 = function(){
  // ...
};

// another plain vanilla constructor
var B = function(){
  this.b = "abc";
};
dojo.extend(B, {
  m2: function(){
    // ...
  }
});

var C = dojo.declare([A, B], {
  m1: function(){
    return this.inherited(arguments);
  },
  m2: function(){
    return this.inherited(arguments);
  }
});

var x = new C();
// both A and B will be called at this point

console.log(x.isInstanceOf(A)); // true
console.log(x.isInstanceOf(B)); // true

x.m1(); // A.m1 will be called via this.inherited()
x.m2(); // B.m2 will be called via this.inherited()

Meta-information

All meta-information is a subject to change and should not be used in the course of normal coding. If you use it, be ready to update your code, when it changes.

Every constructor produced with dojo.declare carries a meta-information required for internal plumbing and for introspection. It is implemented as a property called :ref:meta on a constructor. :ref:meta has following properties:

bases
List of all superclasses produced by the C3 linearization algorithm (see Inheritance_ for more details). The very first item in the list is the class itself.
hidden
Copy of all own properties and methods of the class. It is the third argument (or the second argument, if class name was omitted) of dojo.declare.
chains
List of chains (see Chaining for more details) augmented by all inherited chains.
parents
List of immediate parents. It is the second argument (or the first argument, if class name was omitted) of dojo.declare.

Additionally a prototype has a special property named declaredClass, if the class was named when created by dojo.declare. If it was an anonymous class, this property can be missing, or it can be a auto-generated name in the form of uniqName_NNN, where NNN is some unique number. This property is used internally to distinguish between different classes. It is not meant for end users, but it can be useful for debugging.

Every instance created by dojo.declare'd class has a special property called :ref:inherited, which is used to speed up inherited() calls. Please don't touch it.

Every method mixed in by dojo.declare or dojo.safeMixin is annotated: a special property called nom is added. It contains a name of the method in question and used by inherited() and getInherited() to deduce the name of a superclass method. See dojo.safeMixin for more details.

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