This is a specific sub-module of the Dojo DnD system that makes a DOM node moveable using the mouse.



Constructor takes the node to make moveable and an optional object of options which can have the following fields:

handle DOMNode or ID of a node that will be used as a handle for this Moveable
delay If > 0, the move won’t be initiated unless mouse drags more than delay pixels
skip If true, dragging on form elements won’t trigger the move.
mover Constructor for a custom dojo.dnd.Mover. Default mover directly moves the node but you might want to clone it instead of moving the original


You can connect to the following events of a Moveable:

called when the node starts to be moved;
called when the node has been moved (the mouse button has been released) ;
called when the user first moves the node :
called at every step of the move (every onmousemove event);
called at the beginning of any move step (before the moveable position has been updated);
called at the end of any move step (after the moveable position has been updated).


require(["dojo/dnd/Moveable", "dojo/dom", "dojo/on", "dojo/domReady!"],
function(Moveable, dom, on){
  on(dom.byId("doIt"), "click", function(){
    var dnd = new Moveable(dom.byId("dndOne"));
<div id="dndArea">
  <div id="dndOne">Hi, I am moveable when you want to.</div>
<p><button id="doIt" type="button">Make moveable</button></p>
#dndOne {
  width: 100px;
  height: 100px;
  padding: 10px;
  border: 1px solid #000;
  background: red;

#dndArea {
  height: 200px;
  padding: 10px;
  border: 1px solid #000;

Custom Mover Example

Here is an example of a custom mover allowing to move an object with 5 pixels steps when Ctrl key is pressed while dragging:

require(["dojo/_base/declare", "dojo/_base/event", "dojo/dnd/Mover", "dojo/dnd/autoScroll"],
function(declare, event, Mover, autoScroll, dom))
  var StepMover = declare([Mover], {
    onMouseMove: function(e){
      var m = this.marginBox;
      if(e.ctrlKey){, {l: parseInt((m.l + e.pageX) / 5) * 5, t: parseInt((m.t + e.pageY) / 5) * 5});
      }else{, {l: m.l + e.pageX, t: m.t + e.pageY});

  //Create your "Moveable" as
  var myMoveable = new Moveable("aNode", {
    mover: StepMover

See also

  • dojo/dnd - The Dojo Drag and Drop Package/System
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