This tutorial is for Dojo 1.8 and may be out of date.
Up to date tutorials are available.
Understanding _WidgetBase
In this tutorial, you'll learn what Dijit's _WidgetBase
module is, and how it serves as the foundation for all widgets in the Dojo Toolkit.
Getting Started
The foundation of Dijit, and the ability to create your own widgets, relies primarily on one base class, defined in the dijit/_WidgetBase
module.
While there are a few other key pieces commonly relied upon for developing web applications with the Dojo Toolkit (such as the Dojo parser and the Dijit templating system), this module is the key to creating any kind of custom widget using the Dojo Toolkit.
In this tutorial, you'll learn how Dijit's widget infrastructure works.
If you are coming from a previous version of Dojo, you may be familiar with the dijit/_Widget
module.
While dijit/_Widget
still exists and inherits from dijit/_WidgetBase
,
it is currently recommended to inherit from dijit/_WidgetBase
directly when defining your own custom widgets from the ground up.
dijit/_Widget
is likely to be phased out by Dojo 2.0.
The most important thing to understand about Dijit's system is the lifecycle of a widget. This lifecycle is primarily concerned with the inception of a widget—in other words, from when a widget is conceived to when it is fully usable by your application—through the destruction of a widget and its associated DOM elements.
If you are wondering why "_" is in front of both "Widget" and "WidgetBase", it is because neither module is intended to be instantiated directly; instead, they are intended
to be used as base classes using the Dojo Toolkit's declare
mechanism.
To accomplish this, dijit/_WidgetBase
defines two concept lines: a set of methods that are called in succession during the process of creation, and a way of getting/setting fields
with minimal data binding while the widget lives in the application. Let us take a look at the first mechanism: Dijit's widget lifecycle.
The Dijit Lifecycle
Each widget declared with _WidgetBase
as its base will run through several methods during instantiation.
They are listed here, organized according to the sequence in which they are called:
constructor
(common to all prototypes, called when instantiated)postscript
(common to all prototypes built usingdeclare
)create
postMixInProperties
buildRendering
postCreate
startup
These methods exist to handle a number of things:
- initialize widget data from both default and run-time values
- generate the DOM structure for the widget's visual representation
- place the widget's DOM structure within the page
- handle logic that is dependent on the DOM structure being present in the document (such as DOM element dimensions)
postCreate()
By far, the most important method to keep in mind when creating your own widgets is the postCreate
method.
This is fired after all properties of a widget are
defined, and the document fragment representing the widget is created—but before the fragment itself is added to the main document.
The reason why this method is so important is because it is the main place where you, the developer, get a chance to perform any last-minute
modifications before the widget is presented to the user, including setting any kind of custom attributes, and so on.
When developing a custom widget, most (if not all) of your customization will occur here.
startup()
Probably the second-most important method in the Dijit lifecycle is the startup
method. This method is designed to handle processing after any DOM fragments
have been actually added to the document; it is not fired until after any potential child widgets have been created and started as well. This is especially useful for
composite widgets and layout widgets.
When instantiating a widget programmatically, always call the widget's startup()
method after placing it in the document.
It's a common error to create widgets programmatically and then forget to call startup
, leaving you scratching your head as to why your widget isn't showing up properly.
Tear-down methods
In addition to the instantiation methods, dijit/_WidgetBase
also defines a number of destruction methods (again listed in the order they are called):
destroyRecursive
destroyDescendants
destroy
uninitialize
destroyRendering
When writing your own widget, any necessary custom tear-down behavior should be defined in the destroy method. (Don't forget to call this.inherited(arguments)
!)
Dijit itself takes care of node and most object management for you already (using the aforementioned destruction methods),
so you generally don't have to worry about writing custom versions of these methods from scratch.
Although destroy
is arguably the central destruction method of any widget, it is advisable to call destroyRecursive
when explicitly destroying a widget.
This ensures the destruction of not only the widget itself, but any child widgets.
Node references
A widget is generally some sort of user interface, and it would not be complete without some sort of DOM representation. _WidgetBase
defines
a standard property called domNode
, which is a reference to the overall parent node of the widget itself. You can always get a reference
to this node programmatically if you need to do something (like move the entire widget around in a document), and it is available by the time the postCreate
method is called.
In addition to the domNode
property, some widgets also define a containerNode
property. This is a reference
to a child node in a widget that may contain content or widgets defined outside of your widget definition,
such as within the originating source node of a declaratively-instantiated widget.
We'll discuss the importance of the containerNode
property in another tutorial;
for now, be aware that the property exists and may be defined (most notably, it is
defined on all widgets which inherit dijit/_Container
).
Getters and Setters
In addition to the startup and tear-down infrastructure, _WidgetBase
also provides not only a number of pre-defined properties that all widgets need,
but also a way of letting you define custom getters and setters that will work with the standard get
and set
methods, pre-defined on all widgets.
This is accomplished by defining custom "private" methods in your code according to the following pattern:
// for the field "foo" in your widget: // custom getter _getFooAttr: function(){ /* do something and return a value */ }, // custom setter _setFooAttr: function(value){ /* do something to set a value */ }
If you define custom method pairs in this manner, you can then use the standard get
and set
methods of _WidgetBase
on instances of your widget.
For instance, given the above example, you could do this:
// assume that the widget instance is "myWidget": // get the value of "foo": var value = myWidget.get("foo"); // set the value of "foo": myWidget.set("foo", someValue);
This standard allows other widgets and controlling code to interact with a widget in a consistent way, while giving you the ability to perform custom logic
when a field is accessed (such as modifications to a DOM fragment, etc.), as well as allowing you to fire off any other methods (such as an event handler or
a notification). For example, say your widget has a custom value
, and you want to be able to notify anyone that that value has changed (possibly
via an onChange
method you've defined):
// assume our field is called "value": _setValueAttr: function(value){ this.onChange(this.value, value); this._set("value", value); }, // a function designed to work with dojo/on onChange: function(oldValue, newValue){ }
As you can see, this gives us a convenient way to be able to customize getter and setter behavior within our own widgets.
When defining your own widgets, you should create custom getter and setter methods whenever you need to define custom logic behind the retrieval or modification of a custom property.
When using your own widgets, you should always use the get()
and set()
methods for field access,
in order to properly communicate with the custom getters and setters.
In addition, when defining custom setter methods, you should always use the internal _set
method to update internal values,
in order to interface properly with the watch
functionality from dojo/Stateful
, which all widgets inherit.
Owning handles
The _WidgetBase
infrastructure provides a method for registering handles as "owned" by
the widget.
This should be used for any handles created by the widget, often listeners to DOMNode events setup in postCreate().
The method for attaching handles to a widget is .own()
, and its usage is simple:
this.own( on(someDomNode, "click", lang.hitch(this, "myOnClickHandler)"), aspect.after(someObject, "someFunc", lang.hitch(this, "mySomeFuncHandler)"), topic.subscribe("/some/topic", function(){ ... }), ... );
The advantage of using own()
in the widget infrastructure is that internally, the widget
can keep track of all of its handles, and make sure everything is disconnected and/or unsubscribed when the widget
is destroyed—preventing any kind of memory leaks.
Pre-defined Properties and Events
Finally, _WidgetBase
provides a set of pre-defined properties,
with appropriate getters and setters where applicable:
id
: a unique string identifying the widgetlang
: a rarely-used string that can override the default Dojo localedir
: useful for bi-directional supportclass
: the HTMLclass
attribute for the widget'sdomNode
style
: the HTMLstyle
attribute for the widget'sdomNode
title
: most commonly, the HTMLtitle
attribute for native tooltipsbaseClass
: the root CSS class of the widgetsrcNodeRef
: the original DOM node that existed before it was "widgetified", if one was provided. Note that depending on the type of widget (e.g. templated widgets), this may be unset followingpostCreate
, as the original node is discarded.
Conclusion
As you can see, Dijit's _WidgetBase
infrastructure provides a solid foundation on which to create and use
widgets; all aspects of a widget (lifecycle, DOM node references, getters and setters, pre-defined properties and
events) are covered out of the box. We've seen how a widget's postCreate()
method is the most important
lifecycle method when developing custom widgets, and how vital calling startup()
is when instantiating
widgets programmatically. We've also covered Dijit's getter/setter infrastructure, as well as the importance of a widget's domNode
property.