This tutorial is for Dojo 1.8 and may be out of date.
Up to date tutorials are available.
Creating Template-based Widgets
In this tutorial, you'll learn about the importance of Dijit's _TemplatedMixin
mixin, and how to use templates to quickly create your own custom widgets.
Getting Started
If you are not already familiar with the basics of creating widgets with Dijit you will want to first read the Understanding _WidgetBase tutorial. The Creating a custom widget tutorial and Writing Your Own Widget guide will also help you learn to create widgets.
Dijit's _WidgetBase
provides a fantastic foundation for creating widgets, but the
_TemplatedMixin
mixin is where Dijit really shines. With _TemplatedMixin
and
_WidgetsInTemplateMixin
, you can quickly create widgets that are highly maintainable, quickly
modifiable and easy to manipulate.
The basic concept of _TemplatedMixin
is simple enough: it allows a developer to create a small HTML
file that has a few small extensions, and loads this HTML file as a string at run-time (or inlined during the
build process) for re-use by all instances of the templated widget.
Let's walk through what _TemplatedMixin
defines (and why), and then build a simple widget from scratch
using its functionality.
Note that _TemplatedMixin
is intended to be used as a mixin, and not directly
inherited from. In class-based parlance, that means that is more like an interface than a class (although with
JavaScript, the difference between the two is muddied). See the Dojo Declare Tutorial for
more information on how classes work in Dojo.
What _TemplatedMixin
Provides
For the working developer, mixing _TemplatedMixin
into a widget definition provides you with the
following additional properties on your widget:
templateString // a string representing the HTML of the template
This property is deceptively simple — after all, how can so much power come from so little? The
answer lies in what else _TemplatedMixin
adds to your widget's definition.
A small note: templatePath
is also added, but no longer used for template loading. It
is still there for backwards-compatibility. We'll show you later on how to use dojo/text!
to load a
widget's template.
Overridden Methods
In addition to the property above, _TemplatedMixin
overrides two methods defined in Dijit's widget
architecture: buildRendering
and destroyRendering
. These two methods handle the parsing
and filling out of the template (buildRendering
) and destroying the widget's DOM correctly
(destroyRendering
).
Because both methods are critical to the templating process, if you override either of these methods
in your custom code — make sure that you include a call to the parent version by adding
this.inherited(arguments)
in your overridden method. See the
Understanding _WidgetBase Tutorial for more information on the widget lifecycle.
Using _TemplatedMixin
To make your custom widget "templatable", all you need to do is add dijit/_TemplatedMixin
as the
second or subsequent argument in the array of class declarations for your widget. For example, a SomeWidget
widget might be declared like so:
define([ "dojo/_base/declare", "dijit/_WidgetBase", "dijit/_TemplatedMixin", "dojo/text!./templates/SomeWidget.html" ], function(declare, _WidgetBase, _TemplatedMixin, template) { return declare([_WidgetBase, _TemplatedMixin], { templateString: template }); });
Dijit adheres to a standard of creating a separate directory called templates
in the folder containing the widget module — a standard we'd advise you follow in your own code.
Notice that in our bare-bones declaration above, we used the templateString
property in conjunction
with a template loaded via dojo/text!{path}
. This is the recommended way of setting up references to
your template files, as it ensures that the files can be loaded asynchronously and properly integrated when
creating a build of the Dojo Toolkit.
Now that we've set up our widget declaration to be template-based, let's write a template and talk about some of the special hooks in them that are available.
Writing Templates
A template is an HTML document fragment in which you define a DOM structure, along with any special "hooks" to tie things back into your widget declaration. Let's look at a quick example before diving into each of these hooks, and how variable substitution takes place in a template. Here's a hypothetical template for our SomeWidget, above:
<div class="${baseClass}"> <div class="${baseClass}Title" data-dojo-attach-point="titleNode" data-dojo-attach-event="onclick:_onClick"></div> </div>
While simple, this template demonstrates three of the most important aspects of the Dijit template system: variable substitution, attach points, and event attachments.
Note that when you define a template, it can only have one root node definition ( just like with XML documents). Multiple nodes at the top level is not allowed.
Variable Substitution
A template can have values set on DOM rendering though the use of a simple variable placeholder syntax, which looks like this:
${property}
The variable name is any property or field defined in your widget declaration; the example above used the property
baseClass
(available with any widget), but custom fields work just as fine — for instance, if
we'd defined a property called foo
in our SomeWidget, we would simply use ${foo}
in our
template. If the property in question happens to be a reference to an object, and you want to use the value of a
property in that object, you may easily do so via normal object reference notation:
${propertyObject.property}
To prevent _TemplatedMixin
from escaping quotations within a string, place a "!" before the full
variable name, like so:
${!property}
Variable substitution in a template is only recommended for values that will not be changed
during the lifetime of the widget. In other words, if you expect to be able to set the value of a property
in a widget during the lifetime of your application programmatically, we recommend instead using your widget's
postCreate
method to set any variables programmatically through your widget's set()
method.
Attach Points
Dijit's template system has a special attribute it will look for in your templates called an
attach point — implemented using HTML5's data attribute syntax. An attach point tells the
template renderer that when a DOM element is created with a data-dojo-attach-point
attribute defined,
to set the value of that attribute as a property of your widget to be a reference to the DOM element created. For
example, the template for SomeWidget (above) defines two DOM elements. The main element (the outer
div
) can be referenced in your code through the property domNode
, and the inner
div
element can be referenced in your code through the property titleNode
.
Normally, the root node of your template becomes the domNode
property of your widget,
so you wouldn't normally include an attach point attribute in your definition. However, sometimes this is done in
the template to allow the root node to also function with other subsystems, such as Dijit's focus manager.
The containerNode
Attach Point
Dijit also defines a "magical" attach point called a containerNode. The basic concept of a container node is to provide some place for any additional markup to go if a widget is created declaratively. For example, given the template for SomeWidget:
<div class="${baseClass}"> <div class="${baseClass}Title" data-dojo-attach-point="titleNode" data-dojo-attach-event="ondijitclick:_onClick"></div> <!-- And our container: --> <div class="${baseClass}Container" data-dojo-attach-point="containerNode"></div> </div>
We might use it in declarative markup like so:
<div data-dojo-type="demo/SomeWidget" data-dojo-props="title: 'Our Some Widget'"> <p>This is arbitrary content!</p> <p>More arbitrary content!</p> </div>
When the Dojo parser traverses the document, it will find our example widget and instantiate it — and as part of that instantiation, any markup inside the widget will be appended to the containerNode. So when the widget is finished with its startup, the resulting DOM will look like this:
<div id="demo_SomeWidget_0" class="someWidgetBase"> <div class="someWidgetTitle">Our Some Widget</div> <div class="someWidgetContainer"> <p>This is arbitrary content!</p> <p>More arbitrary content!</p> </div> </div>
Note that we removed some of the custom attributes for brevity; Dijit does not remove them when rendering templates.
Also be aware that if you embed other widget definitions in the main markup, and your widget has a
containerNode
attach point, any widgets will be instantiated inside the container node. For example,
the following is a typical scenario when assembling an application:
<div data-dojo-type="demo/SomeWidget"> <p>This is arbitrary content!</p> <div data-dojo-type="dijit/form/Button">My Button</div> <p>More arbitrary content!</p> </div>
Event Attachments
In addition to attach points, the Dijit template system gives you a way of attaching native DOM events to methods
in your custom widget. It does this through the use of the HTML5 data attribute
data-dojo-attach-event
. This is a comma-delimited string of key/value pairs (separated by colon); the
key is the native DOM event to attach a handler to, and the value is the name of your widget's method to execute
when that event is fired. If only a single event needs to be handled, omit a trailing comma. For example, here's
the dojo-data-attach-event
attribute defined on Dijit's MenuBarItem:
data-dojo-attach-event="onmouseenter:_onHover,onmouseleave:_onUnhover,ondijitclick:_onClick"
When your widget is instantiated and the DOM fragment is created from your template, the Dijit template system will
then go through any attached event definitions and "auto-magically" wire these events (using dojo/on
)
from the resulting DOM and your widget object — making it incredibly simple to wire your visual
representation to your controlling code. In addition, when those event handlers are fired, the same arguments
normally passed by the native DOM event mechanism will be passed along to your widget's handler so that you have
full access to what the browser is reporting.
Also, we want to use the dijit/_OnDijitClickMixin
which adds in a modified event that supports more functionality than the standard DOM onclick
event. Therefore we need to modify our widget declaration:
define([ "dojo/_base/declare", "dijit/_WidgetBase", "dijit/_OnDijitClickMixin", "dijit/_TemplatedMixin", "dojo/text!./templates/SomeWidget.html" ], function(declare, _WidgetBase, _OnDijitClickMixin, _TemplatedMixin, template) { return declare([_WidgetBase, _OnDijitClickMixin, _TemplatedMixin], { templateString: template // any custom code goes here }); });
We also need to modify our widget template:
<div class="${baseClass}"> <div class="${baseClass}Title" data-dojo-attach-point="titleNode" data-dojo-attach-event="ondijitclick:_onClick"></div> <div>And our container:</div> <div class="${baseClass}Container" data-dojo-attach-point="containerNode"></div> </div>View Demo
The _WidgetsInTemplateMixin
Mixin
Finally, Dijit's template system allows you to create more complex widgets from templates through the use of the
_WidgetsInTemplateMixin
mixin. This mixin tells the template system that your template has other widgets
in it and to instantiate them when your widget is instantiated.
For example, let's modify both our declaration to always include a Dijit button:
define([ "dojo/_base/declare", "dijit/_WidgetBase", "dijit/_OnDijitClickMixin", "dijit/_TemplatedMixin", "dijit/_WidgetsInTemplateMixin", "dijit/form/Button", "dojo/text!./templates/SomeWidget.html" ], function(declare, _WidgetBase, _OnDijitClickMixin, _TemplatedMixin, _WidgetsInTemplateMixin, Button, template) { return declare("example.SomeWidget", [_WidgetBase, _OnDijitClickMixin, _TemplatedMixin, _WidgetsInTemplateMixin ], { templateString: template // your custom code goes here }); });
And then we would create a template like:
<div class="${baseClass}" data-dojo-attach-point="focusNode" data-dojo-attach-event="ondijitclick:_onClick" role="menuitem" tabIndex="-1"> <div data-dojo-type="dijit/form/Button" data-dojo-attach-point="buttonWidget"> My Button </div> <span data-dojo-attach-point="containerNode"></span> </div>
Notice that in our modified template, we've added an attach point called buttonWidget
along with the
button's markup. This is an additional bonus of Dijit's attach point system; because the definition in question
is to be a widget, the added property to our widget — myWidget.buttonWidget
— will be a
reference to the actual button widget, and not a reference to a DOM element. This allows you to
create "uber-widgets" out of simpler building blocks, such as a widget to view a list of emails, a toolbar that
has preset widgets in it, and a lot more.
Also, notice that you should require in any widgets into the module that are used by the template. You cannot take
advantage of the "auto-require" feature of the dojo/parser
introduced in Dojo 1.8 with widget
templates because the creation life-cycle is synchronous but the auto-require feature has to run
asynchronously.
Unless you have an explicit need to define widgets in your templates, don't mixin
dijit/_WidgetsInTemplateMixin
. The extra overhead that it incurs can affect the performance of the
widget, and your application, if overused.
Conclusion
In this tutorial, we've learned about Dijit's powerful template system as implemented by the mixins
_TemplatedMixin
and _WidgetsInTemplateMixin
, and how you can use this system to quickly
create your own custom widgets for use in your applications. We've reviewed how the template system's attach
points and event attachments allow you to quickly bind DOM elements to your code, and how to replace
values in your template — as well as how to include other widgets in your widget template to create
"uber-widgets".
Happy widget building!