The circles example creates each circle and then uses
new dojox.gfx.Moveable(shape3);
to make each circle draggable. How can find out where it has moved to?
If I intercept mouseup
var c3 = shape3.getShape();
var cx = c3.cx;
I find that cx (and cy) has the value of the original position, not the new dragged-to position
