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Dojo 0.9

Performance of DnD with IE 6

Hi

I am using IE 6 with dojo 1.1.0 now i am creating a lot of widgets on my page on the fly also creating draggable buttons etc, I have seen after one point the browser starts to slow down as in the DnD is not smooth at all.

I further checked for memory leaks, node usage of my browser and found that aroung 3000 nodes we used and the browser started to slow down...

Is there a way i reduce this, also what i want to know is that 3000 DOM nodes is it a upper limit etc, which we should not cross. if not then what is the limit till we should load IE 6

Thanks

Dino

too much recursion in custom build Dojo 0.9

Hi,

Recently, I have been experimenting with custom build in Dojo 0.9.

I have been successful with just dojo, dijit, dojox modules. However, when I introduced my custom widgets, it doesn't work.

I get the following error in firebug.

too much recursion in dojo.js line 20: if(typeof dojo=="undefined"){(function(){ .....

Here is my profile file.


dependencies = {
layers: [
{
name: "customLoadDojo.js",
dependencies: [
"dojo.parser",
"dijit.layout.ContentPane",

Custom widget code not loading on firebug Dojo 0.9

Hello,

I am now converting one project from Dojo 0.4.3 to 0.9. We have custom widgets that when we were using 0.4 version, the code was loading in the Firebug. However, now that I have started to convert to 0.9, the Firebug doesn't load that code in it's Scrip tab. I wanted to debug our custom widget. Any idea how to do that?

It is similar to this post: http://dojotoolkit.org/forum/cannot-get-debug-work -- second last post by victordoss from 10/15/07.

I am using Firefox 2.0.0.9 and the latest Firebug 1.05.

Thanks in advance.

hmehta

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