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Summer of Code

You can find more detailed information about the Summer of Code here: http://dojo.jot.com/WikiHome/SummerOfCode

SoC Wrapup : Drag & Drop Form Editor

The Summer of Code is over; where did the time go?

Demo

The final demo is available at http://jbalogh.dojotoolkit.org/dojo-svn/release/dojo/soc/test.html

Text Effects

In addition to improving the text-splitting process, I created text versions of all but the last two "split" effects. To make up for the two effects I'm leaving out of the text effects, I came up with two new text effects. The first one (which is already pretty much complete) is a simple typewriter effect. It is not as customizable as the others, but is more tailored to achieve expected results. The other will be much more complicated.

SoC GFX: General update

Hi dojoers,

In this opportunity, I would like to share my status update for gfx project with Dojo.

What was achieved lately?
- Revised test page.
Yes, a new cool looking page! It cut around 40% loading time from previous version (because of dijit dependancy), which from ~40 seconds become ~20 seconds.

- Camera

(Barely) Working Text Effects!

After trying unsuccesssfully for about a week to split a block of text into spans of words or letters, I finally followed the KISS rule and made something work. Originally, I was trying to recurse through every non-textNode and split the textNodes inside their parentNodes so any HTML inside the supplied node would remain intact. However, some HTML "features" (and lack of sleep) prevented all my attempts from providing me with what I thought would be a simple, robust, and efficient bit of magic.

New month means new appearance

Hi dojoers,

I would like to introduce you a new page for GFX 2.0... Now the new page focuses on the display of the canvas (it is located in the middle of the page and it is very big). How about the other (console and help page)? Dont worry, I made such a way when you need them, all you should do just go to bottom left to click either console or help page... And a draggable panel will be shown! In terms of loading, it cuts the loading time around 50% (from 40 seconds to 20 seconds), it is due to I am using a lot of dijit component... Unfortunately, the only problem of new page is performance downgrade since the canvas size is bigger (take more time to draw)... Please go to this page to see the new look of GFX 2.0 page.

DnD Form Editor: Export works

Last week before getting sick, I worked on making it possible to export the created form. I've been procrastinating on this part of the app for a while because I was stumped on how to make it easy to use, because exportable data exists on different levels: some parts are on the object I use to wrap each form element (soc.Element), and other parts are on the element being wrapped (the dijits).

DnD Editor Update: Grid Wars

This week I've been trying to integrate the GridContainer into the form creator, so users can create forms with multiple columns. Unfortunately, it hasn't been an easy drop-in replacement, and I've discovered some bugs. #7217 turned out to be a "mini flub", easily fixed once I found the faulty code.

New feature!

Hola dojoers,

Recently, GFX 2.0 got new important feature! It is called LoaderSystem. As name describes, it will load external data format (especially graphic markup language such as OBJ file)... Anyone familiar with Suzanne from Blender? It is auto loaded in the GFX 2.0 in the start up page... You can rotate it, you can move it as well... Not forget to mention other mesh such as Cylinder is added as well...

Two New Effects, New Direction

Since this is supposed to be the "Midterm Evaluation Period" and "Coding Phase II" starts on Tuesday, I've been taking it easy this past week. However, I haven't completely stopped working on my project; there are two new effects. Nothing to spectacular, just a wipe version of the previous "shear" effect ("pinwheel" was the best name I could think of; suggestions are welcome), and an effect where pieces simply fade out. The demo page is here.

GFX 2.0 Implementation Overview

Hi dojoers,

As mid evaluation comes, I am prepared myself with a document to give brief explanation about my implementation. It is provided class diagram, sequence diagram, some explanation for each component and screenshot about some demonstration.

You can find about:
- Design Document
- Implementation Overview Document
- Simple Class Diagram