I would like to use gfx to detect hits on irregular shapes. I had it working by just connecting an onclick handler to the shapes, but I also need to drag a "pushpin" around, and I found that I needed to use Mover and Moveable for that. The "pushpin" knows what data to associate with the irregular shape.
Is there a way to detect what irregular shape the pushpin is over when the /gfx/move/stop action is fired?
Thanks,
-Al

There is no easy way to do
There is no easy way to do it. Sorry. Probably you need a different model of your user interface to work around this restriction.